Former Mass Effect creative director reluctantly shutters his visionary indie studio

Cal Jeffrey

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Bottom line: Although you may not be familiar with indie game developer Humanoid Origin, you've undoubtedly heard of its founder, Casey Hudson, former Bioware general manager. Opening a studio is challenging. Keeping one open in a time of industry consolidation is even more difficult.

Canadian game development studio Humanoid Origin announced it is shutting down. The company posted to its LinkedIn account that, in addition to the general decline of the industry, it has run out of funding to continue operations.

"Earlier today, we informed our staff that Humanoid Origin will be shutting down," the post reads. "Despite efforts to shield the studio from broader challenges in the industry, an unexpected shortfall of funding left us unable to sustain operations."

The news is disheartening as Humanoid Origin showed promise when Mass Effect Director Casey Hudson announced the studio in 2021. He said its first project would be an "all-new" AAA narrative-driven sci-fi adventure. It was an exciting prospect for gamers who have been getting primarily remakes of old games lately.

Unfortunately, making original AAA-quality titles is daunting and expensive, especially in the current economic climate. It's likely a factor of why we're seeing so many developers pump out content we have already played in years past. As an independent developer, shooting for the stars without the backing of a large publisher is nearly impossible right now. So, in that respect, the closure is not all that surprising.

What is surprising is how fast Humanoid Origin's fall came. According to IGN, the studio's most recent job postings were in May. So, in six months, the developer went from hiring to going out of business. However, the company said it won't leave its employees hung out to dry. It wants to help the team find work in other studios or companies that could use their talents.

"We're heartbroken that we will not be able to bring our new science-fiction universe to completion," the studio wrote. "Our main concern at this time, however, is for our team, and we are committed to supporting them in their transition to new employment."

It is unclear what will happen to Human Origin's unfinished project. The studio did not reveal how far along the effort was, but if there are enough assets, even if they are in the early stages, the studio could conceivably sell them to another studio. However, without at least some of the crew who created it, it's not likely to live up to Hudson's vision.

Interestingly, the studio's website is still up as if nothing is amiss. It's relatively barebones but has a few pieces of concept art presumably related to the now-canceled game. We've included them here for posterity because the company will ultimately shutter the website soon.

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This is why creatives need managers.
It could be a part of a growing trend.
I have read that investors are pulling money from gaming
as prospects of earning are not great.
Regarding the studio, I do not remember any trailers or videos.
3 years is enough to show something.
 
A new untested studio starting with a AAA size/quality game is an AWFUL idea. Start smaller in scale and build up, quality is far more important in this day and age than size. Even AA is ambitious for your first game even with veteran devs, you're aiming to cover your dev costs, return on investment and ideally start funding your next game.

I have read that investors are pulling money from gaming as prospects of earning are not great.
I'm really not surprised, the market is so saturated and the old formulaic games just aren't selling like they used to (with a few exceptions), its why we seem to be in an age of indie games as that's where all the creativity is.... unfortunately also where a lot of crap is!
 
A new untested studio starting with a AAA size/quality game is an AWFUL idea. Start smaller in scale and build up, quality is far more important in this day and age than size. Even AA is ambitious for your first game even with veteran devs, you're aiming to cover your dev costs, return on investment and ideally start funding your next game.


I'm really not surprised, the market is so saturated and the old formulaic games just aren't selling like they used to (with a few exceptions), its why we seem to be in an age of indie games as that's where all the creativity is.... unfortunately also where a lot of crap is!

Exactly this.

The problem is AAA gaming is centered around a few corporations that have acquired everyone else, which limits creative thinking. And because the budgets for AAA games have gotten so excessively large, there is no stomach for any risk taking by management. The end result is you get games that are basically just rehashes of what came before. And as we're seeing: Gamers are basically abandoning them in droves because of it (nevermind the time investment of multiple 100+ hour titles).

Its the independent studios where real innovation exists, and that's why they are doing so well right now.
 
A new untested studio starting with a AAA size/quality game is an AWFUL idea. Start smaller in scale and build up, quality is far more important in this day and age than size. Even AA is ambitious for your first game even with veteran devs, you're aiming to cover your dev costs, return on investment and ideally start funding your next game.


I'm really not surprised, the market is so saturated and the old formulaic games just aren't selling like they used to (with a few exceptions), its why we seem to be in an age of indie games as that's where all the creativity is.... unfortunately also where a lot of crap is!
Exactly this. Then you throw in the the fact that devs are shoehorning social issues in the games and you have even more reason for bad numbers.
 
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