After 15 years, Stalker 2: Heart of Chornobyl finally brings the series back, delivering Unreal Engine 5 visuals and intense gameplay. We tested 31 GPUs across resolutions and settings---let's dive in!
After 15 years, Stalker 2: Heart of Chornobyl finally brings the series back, delivering Unreal Engine 5 visuals and intense gameplay. We tested 31 GPUs across resolutions and settings---let's dive in!
I remember hearing about this years ago, GPU companies “sponsoring” titles with these exact dirty intentions. Lets hope this isn’t the case once again :/As someone who started coding in the early days of 8 bit computers using various languages and did so all through the 90's, right up until a few years ago. The performance of these newer games tells me that either these new games are terribly unoptimised (poor coding) OR they are deliberately made to run so poorly, so as to drive higher end GPU sales.
I couldn't for the life of me think of who could be "encouraging" this though. I mean, who would want to drive the public to buy more powerful GPU's with some form of upscaling?
I wonder if there's a lot of brown envelopes being passed around these days, again.
Instead of making more affordable GPUs they pay developers to make games more demanding to sell more expensive GPUs while also making mid teir GPUs cost the same as high end ones did pre covid. Can't sacrifice margins, have to convert those loses to the marketing department.I remember hearing about this years ago, GPU companies “sponsoring” titles with these exact dirty intentions. Lets hope this isn’t the case once again :/
Which version is performing better? I’m currently running on the gamepass version and have not experienced crashes or anything. The biggest issue Iv noticed is the close range spawning of AI, it’s very immersive breakingWhat was the testing scene for this bench? Was it gamepass or steam version? I have vastly different results. On the "worse" side
Running gamepass too. Don't have steam ver, I'm gonna try and download "3rd party" version - it's gog version but not purchased if u know what I meanWhich version is performing better? I’m currently running on the gamepass version and have not experienced crashes or anything. The biggest issue Iv noticed is the close range spawning of AI, it’s very immersive breaking
Take off you conspiracy hat for a moment, and no; it's exactly the same thing that happens in all other entertainment media like cinema, tv, series, music.As someone who started coding in the early days of 8 bit computers using various languages and did so all through the 90's, right up until a few years ago. The performance of these newer games tells me that either these new games are terribly unoptimised (poor coding) OR they are deliberately made to run so poorly, so as to drive higher end GPU sales.
I couldn't for the life of me think of who could be "encouraging" this though. I mean, who would want to drive the public to buy more powerful GPU's with some form of upscaling?
I wonder if there's a lot of brown envelopes being passed around these days, again.
As someone who started coding in the early days of 8 bit computers using various languages and did so all through the 90's, right up until a few years ago. The performance of these newer games tells me that either these new games are terribly unoptimised (poor coding) OR they are deliberately made to run so poorly, so as to drive higher end GPU sales.
I couldn't for the life of me think of who could be "encouraging" this though. I mean, who would want to drive the public to buy more powerful GPU's with some form of upscaling?
I wonder if there's a lot of brown envelopes being passed around these days, again.
Exactly, I was only able to play the entire Clear Sky a few years later with the corresponding "Staker Complete" mod.Finally found a game that uses my 3950x 16 core’s and the CPU seems to be the limiting factor even with and old 2080 S.
It seems an unoptimised mess to me. Graphics when turned down to run the game, are worse than the 15+ year old games that came before it. And obviously they ran on some very limited hardware.
Not totally disappointed, knew it would be full of bugs. Just waiting on the modders to fix it like the last 3 games
To be fair, many recent games have extremely detailed graphics with gigabytes upon gigabytes of texture data. And even in the past there were demanding games for their time like Crysis and Batman Arkham City if maxed out with DX11 features enabled. But I think time/money/talent constraints are also to blame for the lack of further optimization. For example, it's insane what Nintendo achieved on the Switch hardware with certain titles like Tears of the Kingdom.As someone who started coding in the early days of 8 bit computers using various languages and did so all through the 90's, right up until a few years ago. The performance of these newer games tells me that either these new games are terribly unoptimised (poor coding) OR they are deliberately made to run so poorly, so as to drive higher end GPU sales.
I couldn't for the life of me think of who could be "encouraging" this though. I mean, who would want to drive the public to buy more powerful GPU's with some form of upscaling?
I wonder if there's a lot of brown envelopes being passed around these days, again.
This is a GPU benchmark, so he's used lots of GPU's on a single game (because that's the articles title) using various quality settings.@Burty117
Now for example, here, Steve did a good job doing full due-diligence and testing every aspect of this game to it's fullest. No complaints here. But this is a game. CPU and even GPU testing is different.